Music-streaming rights are difficult to navigate, so much so that some past Remedy games have been briefly delisted while music rights were re-sorted. "It made the whole process so easy it was amazing."Īlong with the creative reasons to go this route, there are also practical implications. "It was such a luxury as a writer and a producer to have this treasure trove of these like dark Lovecraftian poems to be inspired by and straight-up just take lines from," said producer and songwriter Jurek Reunamäki. Fried Music founder Jukka Immonen's gesture with his hands, if accurate, suggested dozens of pages that Lake delivered to the folks at the studio. This was done, in part, from a comically thick stack of Lake's writings. Around 20 music collaborators visited the camp and worked in different rooms creating songs. It took place at a song production "camp," a routine process for the recording studio, even as a video game studio made for a novel client. Given the secrecy that so often surrounds games, the collaboration was done in person, and artists didn't immediately know they would be featured in a video game. "So it was super convenient for us to have the narrative out there already, and a lot of starters for the lyrics and ideas and lines that we could use." "Usually the bottleneck in any co-writing session is the lyrics, you know, that takes up most of the time," said singer and songwriter Teemu Brunila, who was the lead vocalist for pop rock band The Crash. Most of was specifically for this, but I do write some poetry, now and again, and I was digging into my archives as well for things that might fit and then modified it to specifically work with this." The songs, like some quirky citizens of Bright Falls, aren't always meant to add to the horror.įor the songwriters and producers involved in the collaboration, having the lyrical jumping-off point helped solve one of the hardest parts of making music. For some, it was more a theoretical starting point. Can you make something out of it?' And then, for some of the songs, it worked really well. "For me, it was kind of a freeing thing to just say, 'Well, I wrote this poem. "I'm not a professional songmaker," Lake said. But it isn't as closely connected as a song written and produced specifically for Alan Wake2-especially when the lyrics are pulling from Lake's own writings, including his poetry. "Let's do different kinds of songs, but let's have them all be about the fiction and lore and an extension of the storytelling."įor Remedy's obsessive fanbase, "Space Oddity" over Alan Wake's end credits is iconic, and a fitting accompaniment to the game's weirdness. The reception to having Finnish rock band Poets of the Fall in Alan Wake and Control "was so positive that, ever since, I've been thinking that we should just go all the way and be a lot more ambitious with this, and make all the songs custom-created with different and really, really talented musicians," Remedy's creative director, Sam Lake, said in a recent interview with GameSpot. The end result is a soundtrack that, Remedy hopes, feels modern, eclectic, and deeply woven into the fabric of the survival-horror story. However, Remedy is going in an entirely new direction, partnering with the Helsinki, Finland-based Fried Music studio to create custom songs from artists from across the globe to bring each chapter to a close. In Alan Wake 2, chapters are still presented like episodes, punctuated by licensed music. Featuring world-renowned performers like David Bowie, Nick Cave, and Roy Orbison, its music was pulled from various genres and decades to deliver companion songs as each TV-style episode came to a close. It's hard to forget the soundtrack to 2010's Alan Wake.
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